Tap • Hatch • Mine

RealmTap

From scattered shards, legends are born. Your adventure is already waiting.

Play in Telegram
Mobile-first • Crypto-friendly One universe, three scenes, endless progression.
Launch countdown

Keep an eye on the timers: first the public beta, then the alpha portal opens up fully.

Beta gate
00
days
00d
00h
00m
00s
Public launch: Beta
Only the essentials: combat, incubation, mining and your very first taste of loot.
Beta launch: 21 February 2026, 12:00 (server time).
Alpha full
00
days
00d
00h
00m
00s
Official launch: Release
Fully wired systems, expanded scenes, deeper economy and rare creatures.
Alpha / release: 22 August 2026, 10:30.
From development

Work-in-progress footage & screenshots

RealmTap is still in active development — these clips and screenshots come directly from internal builds. Visuals, UI, effects and gameplay systems are evolving every week.

✦ Сreature attack (early UI mock)

✦ Artifacts & rare items (prototype visuals)

✦ Scene of crystal (internal build)

All materials shown here are WIP and do not represent final visuals or gameplay.

Core loop

Tap → Loot → Grow

Three simple steps that turn into endless progression. Every run is a new raid through your own personal universe.

1
Draw a crystal
Pack choice = starting tempo
Four packs wait on the left: 20 common, 10 rare, 5 epic and 2 legendary. Drag a crystal to the center — it grows, gains HP and gets a level tied to your hero’s power.
Rarity → risk / reward Scene level → crystal HP
2
Break it and scoop the loot
Every tap is a hit on the universe
Taps mean damage and trophies: gold, XP, gear, elixirs, hourglasses, shards and a chance for an egg. Crits hit harder, and effects bend the usual loot logic.
Crits → bursts of gold Shards → rare crystals
3
Power up and close the loop
Each loop makes the next one bigger
Send eggs to incubation, wait for creatures, upgrade your hero, gear and scenes. Come back to the crystals stronger — each run becomes richer than the last.
Incubation → creatures Creatures → scene boosts
Scenes

Three scenes — one closed loop

The battle zone, incubation and the Source are tied into a single cycle. You’re not just farming — you’re building the ecosystem of your own personal anomaly.

Each scene has its own rhythm and role: battle fills your inventory, incubation turns eggs into creatures, and the mining zone generates key currency. Swapping between them keeps your progress constantly moving.

The balance is simple: the deeper you go in each scene, the harder it powers up the others.

Battle zone
Taps on the crystal, crits, a shower of loot.
Damage & Loot
This is where it all begins. You hit the crystal, land crits, scoop up gold, XP, items and consumables. Crystal packs recharge on a timer (legendary ≈ 50 minutes), and hourglasses cut the wait so you can keep the farm rolling.
Crits → damage spikes Packs → farm tempo
Incubation
Eggs, time and nerves on edge.
Hatch & Grow
This is where the eggs live. Slot one in — the timer starts. The rarer the egg, the longer it takes to hatch. In the end you get a creature with its own type, rarity and quirks that will buff battle, incubation or mining.
Egg rarity → power Keepers speed up timers
Mining zone
The primal Source of rare currency.
Mine & Scale
Just click and the game’s key currency flows in. At first it’s an immortal Source, and later it becomes a shared limited pool, like mining a token. Miners, relics and effects will bend the usual limits.
Limited pool → value Miners → farm multipliers
Creatures & gear

Creatures & Gear

Creatures are living perks, scenes are their playground. Gear and relics stitch it all together with stats, multipliers and passives.

Battle creatures
They work in the battle zone: helping smash crystals and setting the pace of your farm. Only one active creature per scene.
  • Battle scene Buffs to crystal damage, crit chance and extra loot rolls from destroyed crystals.
  • Hatch guardians Live in incubation. Speed up timers, increase the chance of rare creatures and add bonus drops from eggs (shards, consumables, currencies).
  • Source miners Live in the mining zone. Increase currency per click, add multipliers to the global pool and unlock extra farm “modes”.
Gear & Relics
Gear isn’t just a tiny stat boost — it’s part of builds and synergies. Relics break the rules just enough to feel a bit unfair, in a good way.
  • Helmet
  • Necklace
  • Chestpiece
  • Gloves
  • Pants
  • Weapon
Relics: 4 slots for strong, unique effects that change how a run feels.
Shards: you stack and stack them, then convert them into a special crystal with rare drops and a chance for an unexpected high roll.
Effects

The “Effects” button — randomness you can feel

Hit the button and a familiar run shifts. Effects add chaos, speed up spins and force you to rebuild your setups.

One click and the run is different
Effects aren’t just bonuses, they’re little scenarios. Some speed up loot drops, some spike rarity, others break pack limits.

You set up a run, press “Effects” — and watch a familiar scene start behaving in a new way.
The “Effects” button is its own ritual before a run.
Rarity boost On crystal placement, increases its rarity. The higher the final tier, the juicier the loot table and the better your chance at truly rare gear.
Pack restore Restores a crystal in a random pack. You can keep grinding and looting without staring at “out of crystals” — while the effect is up, the farm stays alive.
Extra shards +1–3 shards when a crystal breaks. Your special crystal comes together faster, which means you reach those high rolls you came for even sooner.
Gold on crit Every crit brings in extra gold. A little more coin never hurt anyone, especially with new levels, relics and creatures ahead.
Project map

From alpha to release

The path is simple: first lock in the core gameplay and economy, then grow the meta, community and co-op activities. Below is a living route of how RealmTap evolves from the first version into a full fantasy park.

A
Alpha proto
A living game skeleton
Core scenes, the first crystal set, early creatures, a simple economy. Collecting feedback on what players want to spin more and what they want to break.
Internal test • tentative 2025–2026
B
Beta
Public beta
All zones: battle, incubation, mining. Character progression, item drops, gear, creature summons, effects, progression. The beginning of community building.
21 February 2026 • beta launch
PR
Pre-release
Polish & events
Seasonal activities, first events, extra creatures and relics, economy tuning and prep for an influx of new players.
Between beta and release
R
Release
Official release
Full loop, expanded scenes, meta progression, deeper economy, support for cross-events and collabs. RealmTap becomes a daily habit.
22 August 2026 • launch